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AI Insights · Timothy · April 2024

Top 5 Slime Games on Android in Australia: Q1 2024

A detailed look at the performance of the top 5 slime games on Android in Australia during Q1 2024, including trends in downloads, revenue, and active users.

Top 5 Slime Games on Android in Australia: Q1 2024

In the first quarter of 2024, the top 5 slime games on Android in Australia showcased varied performances in terms of downloads, revenue, and active users. Here's a detailed look at each game's metrics:

My Talking Slimy: Cat Friends from Pixeland OU saw a gradual decline in weekly downloads from 318 in early January to a low of 106 in mid-February, before rebounding to 321 by the end of March. Weekly revenue fluctuated between $298 and $493, peaking in the first week of January and ending the quarter at $390. Active users decreased from 1986 to 1573 in mid-February but recovered to 1810 by the last week of March.

Super Slime Simulator: DIY Art, published by Dramaton, experienced a peak in weekly downloads at 2563 in late January, followed by a decline to 1184 in mid-March, and ending with a slight rise to 1972. Weekly revenue varied, reaching a high of $114 in mid-January and stabilizing around $38 by the end of the quarter. Active users showed significant fluctuations, peaking at 9422 in late January and settling at 6990 by the end of March.

Super Slime - Black Hole Game by Supercent, Inc. had a consistent performance in weekly downloads, peaking at 1994 in mid-March and ending at 1301. Revenue showed a notable increase, reaching $101 in early March and ending the quarter at $63. Active users saw a steady rise, peaking at 7512 in mid-March and dropping slightly to 6046 by the end of the quarter.

Bruno - My Super Slime Pet, also from Dramaton, saw its weekly downloads peak at 3128 in late January before declining to 1993 by the end of March. Weekly revenue remained relatively low, peaking at $48 in mid-March. Active users showed a consistent increase, peaking at 16379 in late January and ending at 15748 by the last week of March.

Finally, Goo: ASMR Slime Simulator had minimal activity with no downloads recorded throughout the quarter. Revenue remained low, peaking at $12 in several weeks. Active users steadily declined from 316 in early January to 148 by the end of March.

For more insights and detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024